Tuesday, December 04, 2012

Ball Environment


Just a quick post. Playing around with building an environment for the ball to interact with, also playing with Blinn and Lambert texture shaders.

So here it is (Sorry its so short)


Monday, December 03, 2012

Maya Poses.

In order to gain real character perspective, and to emote a CGI character so they are believable,
you need to be able to pose the character in such a way that tells the audience 
exactly how and what they are feeling. This week in Maya I've been instructed to play around
with poses a basic character in Maya in 5 different poses, so here they are;

Below is the original rig and how it starts off.


Angry Pose
Overjoyed Pose
Proud Pose
Sad Pose
Scared Pose

Hopefully these poses illustrate how the character is feeling. I struggled at first just learning the rig of the character, as at first glance is very complicated to someone new to maya (Original rig posted above) but after a few hours of playing I began to get to grips with it.