Wednesday, October 17, 2012

Bouncy Balls... 3D :O


Similarly to the 2D project set, we have to do the same thing, but in 3D, using a very complicated and scary looking application called Maya. This programme is amazing, but very VERY complicated. I've been playing around with it now for just over 2 weeks and still know very very little. But I've managed to get to grips (just about) with animating a ball, in the squash and stretch technique. 

Below is the 'Light' ball, and I will upload the 'Heavy' Ball at a later date.
(sorry about the quality and size again - still working out how to show my work in a good format!) 


I will also put of some drawings I have been doing for our drawing tutor this week!

Bouncy Balls!


This week's focus has been primarily on the basics of 2d and 3d animation, and that mainly means basic physics. Ive seen the whole 'Ball-bouncy-test' thing done before by various friends, so I knew we would have to do something similar.

For 2D principles and animation, we were told to draw a very bouncy, football-type ball, and then to animate a cannonball or bowling ball, basically to show something heavy, and then something light and bouncy. This process is called 'Squash & Stretch', and where appropriate a stretch and squash of the ball is meant to be applied to exaggerate speed, motion and weight. 

Light


Heavy


I apologise for the lighting, its quite hard to see the balls at some points! But gives you a basic idea.

First 12FPS Shot + Introduction



So this is my first post for my blog, and I'm currently studying Digital Animation at Falmouth University. I will be uploading my work and progress to this blog, and will try to post at least once a week or if not twice. 

Below is the very first morphing project we were set. We basically had to morph an image of our own choosing with one of another student. Unfortunately i forgot to change the FPS at the end to 25 FPS, so it is all very slow and jolty. Lesson learn't!